Pathfinder Inner Sea Combat

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Description

A World of Battle!

From the brink of the Worldwound, where demonic hordes lay siege to the mortal realm, to the battlefields of Mendev and Nirmathas, where soldiers distinguish themselves as heroes of ideals, battle is a common part of life in the Inner Sea region. Whether practiced by virtuous crusaders, fierce gladiators, or daring scoundrels, skill with a blade and knowledge of when to use it can mean the difference between life and death. The secrets of battle might not be etched on altars or scribed in spellbooks, but they’re just as diverse and powerful as any magic—and just as available for bold heroes to claim!

Inner Sea Combat explores the role of combat in this vast and varied region. Within this book you’ll find: A who’s who of the Inner Sea region’s deadliest martial masters. Details on four types of martial training grounds—dojos, gladiatorial arenas, thieves’ guilds, and war colleges—along with rules for joining and honing one’s skills within such organizations. Rules for several types of specialized or variant combat, including the secrets of the legendary Aldori swordlords, fighting styles particular to Golarion’s many faiths, gladiatorial combat, mastering monstrous mounts, and using technology in combat. Two new cavalier orders—the order of the beast and the order of the guard—along with new context for each knightly order.

More than a dozen new archetypes for all manner of brave battlers, including the gun scavenger, the monk of the seven forms, the Shoanti burn rider, and the Tanglebriar demonslayer. Two new prestige classes—the Pure Legion enforcer and the Ulfen Guard. Dozens of new magic items guaranteed to protect combatants through the most brutal battles and transform even novices into masters of war. Inner Sea Combat is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting but can easily be used in any fantasy game.

Product Details

Play Time: 60-90 Mins
Player Age: 10+ Years
Players: 2-4 Players

Game Mechanics:
Action / Movement Programming, Action Queue, Area Control, Dice Rolling, Engine Building, Hand Management, Point to Point Movement, Race, Variable Player Powers

Game Class:
Adventure, Animals, Asymmetric

Game Type: Base Game
Designer: Cole Wehrle
Publisher: Leder Games
Year Published: 2018
Rules Url: https://drive.google.com/drive/folders/1i9-iCUDzfGMs7HjFHhahwMS6efvvfX5w

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